Bugs
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Play button in landing navigation bar doesn’t work - LANDING-2 ✅ 2025-10-13
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AI4M classifications aren’t having a
classificationtypevalue saved - AI4Mars-12 ✅ 2025-10-14 -
JVH - make sure it works ✅ 2025-10-17
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Fix Cloudspotting on Mars - CLOUDSPOTTING-2 ✅ 2025-10-17
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Fix JVH + JVH tutorial - CLOUDSPOTTING-3 ✅ 2025-10-17
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classificationConfigurationto include parent for all Linked_Anomalies - CLASSIFICATION-4 ✅ 2025-10-17 -
Make the lightcurve graph in the Surveyor mission more prominent - SURVEYOR-2 ✅ 2025-10-18
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Auto-deleting & other bug fixes in first Surveyor mission - SURVEYOR-3 ✅ 2025-10-18
To improve UI and the “codebase’s understanding” of the satellite flow -
- Satellite page to show user’s progress - CLASSIFICATIONS-5 ✅ 2025-10-17

Re-add satellite delay time with visuals to satellite viewport - so that we can’t just classify everything instantly. More minigames in post-sprint ?
- Fix sidebar button layout for satellite deployment page DEPLOY-10 Satellite
- Add more context to the planetary Surveyor mission viewport SURVEYOR-1 ✅ 2025-10-17

Deposits
Research
- Allow users to research
findMineralsRESEARCH-7 Deposits Rover Automatons Research ✅ 2025-10-14
Deploying
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If users have the mechanic unlocked, create deposits - DEPOSITS-3 Deposits Research Rover Deploy ✅ 2025-10-14
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Update
mineralDepositstable structure: Database DEPOSITS-4 migrations ✅ 2025-10-14 -
Rover viewport to show waypoints’ deposits - DEPOSITS-5 Viewport Rover Waypoint Routes ✅ 2025-10-14

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Update Step2 in next scene for rover to redirect back to the rover viewport (actually, this was already done - just wasn’t working due to AI4Mars-12 ) ✅ 2025-10-14

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A new inventory page to show users their deposits, including a viewport DEPOSITS-6 ✅ 2025-10-17
Inventory page
- On
/inventoryroute - Section that shows deposits, grouped by planet
- Discoverer (automaton)
- The section should show the estimated value & skills required for resource extraction, plus some additional information
There will need to be some skills added to the /research route, including a mission to send rovers to extract the resources, and a new kind of rover. None of these skills/mechanics will be unlockable, yet.
- New inventory page for mineral deposits DEPOSITS-7 Page Routes Inventory Research ✅ 2025-10-15
- Simple viewport window & access to inventory page from index route - VIEWPORT-2 Inventory Research Viewports ✅ 2025-10-19

Plus making sure the inventory routes to the /research page:

P-4 Deposit generation
I also need to determine the flow for generating deposits from Planet4 . That is in progress now.
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Allow users to research P-4 + CoM mining RESEARCH-8 Deposits Planet4 CloudspottingOnMars Research ✅ 2025-10-15
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Show indicator of planet availability for P-4/com deposit finding - DEPOSITS-8 ✅ 2025-10-17

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Classifications have a random chance to generate deposits DEPOSITS-10 ✅ 2025-10-19
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Satellite deploy page shows correct deposit state for planets DEPLOY-11 ✅ 2025-10-18

Deployment/Viewport improvements
- Overhaul telescope deployment UI, especially for mobile
- Add sidebar/bottom bar layout, upgraded, with main colour scheme for telescope viewport

The first thing for the telescope viewport is to reduce the file size and separate TelescopeViewportRange.tsx component into multiple files.
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Separate
TelescopeViewportRange.tsx- TELESCOPE-3 ✅ 2025-10-16 -
If user makes a cloud classification, it should also point to the planet CLOUDSPOTTING-1 classification ✅ 2025-10-18 CLASSIFICATION-4
Feedback/NPS
- Add Userjot link: https://star-sailors.userjot.com/?cursor=1&order=top&limit=10 FEEDBACK-1 ✅ 2025-10-19 ^^ This will probably best serve either alongside the NPS or in a part of a viewport
Component cleanup
- Move
satelliteCountin ToolCard component (/inventoryroute) to a global useData function TOOLS-1 ✅ 2025-10-21 - Mineral deposits count to be moved to a global
useDatafetch function DEPOSITS-9
Bee Minigame
Bee minigame This is starting to slip into development hell - taking way too long to get something out there. Which is why I’m going to send a version to be compiled (with cloud supabase credentials) overnight tonight (14.10.25).
- Allow bee classification & pollination to occur (pollination via localstorage) - POLLINATE-2 ✅ 2025-10-15
- Creating almanac - ALMANAC-1 documentation Bumble Research ✅ 2025-10-16
Now that this is mostly done, I’m starting to think a little about what the best next steps would be. I think I should get feedback on this version after distributing it before adding any additional features or mechanics.
- added bumble anomalies/images to cloud db instance as well today.
Beyond the initial distribution to friends and family, I think I need to look into making the app available as a PWA. This avoids the requirement for the developer account.
This will probably require a new landing page. All SS mini games could be shown there, open in a tab with a PWA popup invite.
I’m concerned that separating the different projects into separate games will defeat the selling point of Star Sailors as compared to Zooniverse.
Anyway. I think the next game could be a driving simulator. That’s pretty straightforward. It has a simple game loop -
- Drive
- Find ooi
- Classify and drive on
Upgrades for rovers. We’ll say that your goal is to improve the obstacle avoidance skills. Add a leaderboard.
I’m not sure where to get sprites from. Maybe itch.
City building or puzzle games would be the next thing.
Anyway - everything is all connected. So resources can be pooled.
Landing page can offer them different experiences.
Let’s try and get login access working seamlessly, that way we could have transitions between scenes. Building on that - let’s use itch.io for control panel ideas
Media/Notes







Post-sprint
- Show info on discoveries + indicator for other cloud types (e.g. jvh) for planets in Satellite Deploy viewport
- Show info on metallicity/spectrometry + researched states - essentially, inform user that this is visible because they’ve researched something
- Adding storm visuals to viewports?
- JVH mining - hydrogen/helium/metallic/methane